Guys have been approaching girls during the day in towns and cities across the world for thousands of years. Biology is biology – if she’s hot, a guy somewhere will strike up a conversation to try and take things further. Most approaches in history would have been indirect and situational (if he doesn’t already know her through social circles). Many would have had to have secrecy and discretion.
So there’s nothing that new about “daygame.” But it is only in the last twelve years or so that the process has been named, defined, formalised and structured. Thanks to the internet, guys across the world have compared notes and pushed the envelope. Things have moved rapidly in the last decade and the model for daygame has seen a huge evolution.
In next week’s podcast I’ll be discussing the history and developments of daygame, but in this blog post I wanted to give an overview so that you can ask relevant questions before I record the show.*
I’ve been aware of the pickup community since 2005 when Neil Strauss published The Game. I started daygaming infield in late 2009 and have been doing it intensively since then all over the world. I started teaching daygame in late 2010 and publishing material on it every year since then. In that time I’ve seen a real change to the style and methodology of the art form, some of it instigated by my own change in daygame form and technique.
Like in any evolution of a sport, from surfing to video games, there are distinct time periods where certain trends and techniques dominate. I divide up the development of daygame into three periods – 1.0, 2.0 and 3.0:
DAYGAME 1.0 (Early 2000s – 2009)
This was the beginning of pickup advice being shared and tested thanks to the internet and early seduction forums. Most of the information was about night game in bars and clubs, but some guys like Ross Jeffries, David DeAngelo, Juggler, David Wygant and Vince Kelvin were encouraging men to talk to girls during the daytime.
The advice felt like an attempt to shoehorn night game routines and methodology into the day. It was very indirect, very friendly and very protracted. Looking back on it you’d say it was pretty “Blue Pill” in that it encouraged men to “find a dream girlfriend” through extended dating and elaborate material.
But we mustn’t knock it. Every discipline needs to start somewhere and if it wasn’t for the original pioneers like the guys mentioned (including Strauss himself) then very few of us would be doing daygame as we know it today.
DAYGAME 2.0 (2009 – 2013)
By the end of the 2000s things were changing. Night game was moving away from structured Mystery Method (although keeping the fundamentals) and daygame was becoming its own thing. Around this time an Australian called Alex Coulson released an infield product called Street Dating Revealed which showed him flirting during the day (with some basic direct approaches included). In New York City a suave guy called Paul Janka was also releasing infields – again a mix of indirect but also some smoother direct ones too. A British seducer called Sasha (the original wing of Mystery) was hitting the streets and chatting up girls – directly but in entertainer mode.
Down in London a guy called Andy Yosha had teemed up with a London PUA called Yad and together they began formulating a daytime version of the Mystery Method which they termed the Daygame Blueprint. This was a direct version of daygame but what today we might term “Purple Pill” in that it was still seducing in boyfriend mode. I started teaching with them in 2011 and releasing my own programmes in this style (Conversation King 2011, Date Against The Machine 2012, Girlfriend Sequence 2013). I also published my first book Daygame (2012) with a mixture of lay reports and early techniques.**
I was teaching the live programmes at first with Andy and Yad, and then with a talented daygamer called Jon Matrix. Together Jon and I taught hundreds of bootcamps and refined the Blueprint model, changing it over the years from infield revelations. At the same time an excellent London daygamer and writer called Nick Krauser was developing and refining his own version of the model though dedicated time infield. His books Daygame Nitro and Daygame Mastery captured this evolution eloquently.
By 2013 I was travelling with Jon and then Nick. The model was shifting from the soft direct version based on attraction and slower dating to something a lot more stripped down and potent. We were all pushing things to the limit with Same Day Lays, fast escalation and a non-verbal form of daygame in lover mode.
DAYGAME 3.0 (2013 – Present)
By 2013 the “London Daygame Model” had been refined by Jon, Nick and I into what people recognise today. It was (and still is) a great framework model for getting beginners started with direct cold approaching during the day, but even though we were still teaching it we realised that our own form of daygame was shifting into something else.
Daygame 3.0 isn’t based on an alter-ego, a performance or a script. It isn’t focussed on attraction and getting her to be your girlfriend. Instead it’s fully “Secret Society” in that it’s all about arousal in lover mode. Non-verbal is prioritised (with touching starting early) and fast lays preferred. Things are congruent and internalised after years of approaching. It’s like a freestyle surfer riding the big waves after thousands of hours working his way up. There’s a “sixth sense” as intuition and flow replace structure.
You would say that this form of daygame is properly “Red Pill” in that its a distillation and manifestation of the truths of human evolutionary biology, applied practically infield. It’s under-the-radar, feral and efficient, with all the excess fat trimmed off.
A guy who’s new to daygame has to still start with Daygame 2.0 concepts much like a new guitarist has to start with basic chords and scales. But in the last few years people like Krauser, myself and now a whole host of competent daygamers around the world have left the model behind for something a lot more freeing and spontaneous. Where will it go from here? As with any sport I think the fundamentals established in the first decade will remain, but it will become more specialised (e.g. gutter game) and perhaps more competitive.
Ready for next week’s podcast, leave any questions you’ve got about the history of daygame in the comments below.
* I’ve purposefully left out “Good Looking Guy Game” instructors from the timeline along with “Natural Game” coaches, as neither group has contributed anything theoretical to the evolved daygame model.
** My original wing Antony (from 2011) played a big part in moving things from indirect beginnings to the direct model with all its classic techniques and phases. Sadly he’s always wanted to be anonymous because of his career.